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Tag Archives: digital citizenship

Tech Skills for Students

Each Technology Skill topic is divided into a continuum of grade level divisions and offers resource ideas.

Check them out on the Digital Literacy Fundamentals Scope & Sequence GSite > Tech Skills page.

Below the continuum slides, you will also see a Google Document that has a curate collection of specific tools and sites teachers and students may use to demonstrate their learning. Check that out too!

 

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DigiCit – safety ed resources and game

Check out these three digital citizenship resources!

  • Planet Nutshell’s Net Safe series contains eighteen episodes covering topics like protecting personal information, responsible posting of pictures, and mobile location privacy.  

  • A Thin Line is a digital safety education resource produced by MTV in collaboration with other media partners. The purpose of the site is to educate teenagers and young adults about the possible repercussions of their digital activities.

  • Factitious is a game for testing your skills at identifying fake and misleading news stories. The game was developed by the American University Game Lab and the American University’s School of Communication. 

As with any resources, please ensure that you preview before using with students to ensure that it connects directly with your grade level and curriculum.

 

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DigiCit – misinformed?

Image result for misinformation

Image via Dave Haygarth, Flickr

 

From National News Literacy Week

Check them out – great for upper middle years and high school students.

 

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Three ACTIONS for CRITICAL THINKER and PROBLEM SOLVER

Three actions for Critical Thinker and Problem Solver are:

#1 Use digital tools to collect, analyze and represent data in various ways to facilitate problem solving and decision making.  

For example:
*Use technology to investigate or solve problems
*Use technology to organize and display data when investigating a problem.
*Summarize data gathered during problem solving.
*Collect, analyze and visualize data using spreadsheets.
*Draw conclusions from organized information.
*Make predictions based on organized information.

#2 Break problems into manageable parts, extract key information, and develop models to facilitate problem-solving.

#3 Understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

For Digital Literacy Fundamental resources that support this, go to the Critical Thinker and Problem Solver page.

 

Clarification of Terms:

Algorithmic ThinkingA series of ordered steps taken to solve a problem or achieve some end; an algorithm, for example, as part of computer programming, including coding.

Automated solutionsthe technique, method, or system of operating or controlling a process by highlyautomatic means, as by electronic devices, reducing human intervention to a minimum.

Automation – the technology by which a process or procedure is performed without human assistance. In other words Automation or automatic control, is the use of various control systems for operating equipment such as machinery, processes in factories, boilers and heat treating ovens, switching on telephone networks, steering and stabilization of ships, aircraft and other applications and vehicles with minimal or reduced human intervention, with some processes have been completely automated.

Critical Thinking – Involves using reasoning and criteria to conceptualize, evaluate or synthesize ideas. Students reflect on their thinking to improve it. They challenge assumptions behind thoughts, beliefs or actions. Students value honesty, fairness and open mindedness. 

Data – a set of values of qualitative or quantitative variables.

Problem Solving – Involves selecting strategies and resources to move from what is known to what is sought. Students analyze situations, create plans of acon and implement solutions. They evaluate alternatives and their consequences. Students approach challenges with creativity, flexibility, and determination. 

 

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Four actions for COLLABORATOR and MANAGER of INFORMATION

The four actions for Collaborator and Manager of Information are:

#1 Use digital environments to access learning resources, tools, assignments and participate in synchronous and asynchronous peer, expert, and group sharing.

#2 Plan and employ effective research strategies to locate information and other resources.

#3 Assess the relevance, bias and validity of information.

#4 Credit sources when using, sharing and storing information.

#5 Curate information from digital sources using a variety of tools to create digital objects that show meaningful connections or conclusions.

Check out the resources found on the Digital Literacy Fundamentals GSite > Collaborator and Manager of Info page!

 

Clarification of Terms:

AsynchronousA student-centred teaching method that uses online resources to facilitate learning without requiring students and instructors be in the same place at the same time. (Archived webinars for example.)

Collaboration – Involves working with others to achieve a common goal. Students participate, exchange ideas and share responsibilities. They respect competing views and nurture positive relationships. Students are adaptable, willing to compromise and value the contributions of others.

Managing Information – Involves organizing and using information for specific purposes. Students access, interpret, evaluate and share information from a variety of digital and nondigital sources. They are ethical and effective in how they use and share information. Students value reliability, validity and integrity of information.SynchronousA real-time learning situations in which immediate, two-way communication between instructor and participants is possible. (Platforms such as Cisco Webex, Google Meet (formerly Hangouts), Microsoft Skype, iOS Facetime, Periscope.)

 

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DigCit – Privacy and Data

While smart speakers seem to be readily available and have a variety of uses, it is important to know what they really can do and access:

  • Smart Speakers and Your Privacy video from Common Sense Media – (for families) – what you need to know before buying a smart speaker. While we are no stranger to online assistants in responding to Help questions or searching for answers on desktop and smartphones, it is important to pay attention to your privacy and settings when using these devices.

Great opportunity for teachers and students to learn and discuss online tracking.

  • The Big Data Dilemma – What are the benefits and drawbacks of online tracking? (Grade 9 lesson).
 

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Three Actions for Creator and Innovator

Three actions for Creator and Innovator are:

#1 Select and use digital tools to plan and manage an authentic design process for generating ideas, testing theories, creating innovative artifacts, and prototypes.

#2 Create original works or responsibly repurpose or remix digital resources into new creations in innovative, imaginative, and valuable  ways. 

#3 Reflect on and evaluate on the design process used.

Make sure to go to the Digital Literacy Fundamental GSite – Creator and Innovator Page to see some of the sample K-12 resources.

 

Clarification of Terms:

Creativity and Innovation – Involves generating and applying ideas to create something of value. Students recognize opportunities to apply ideas in new ways. They are open to, and play with ideas, take risks and adapt to changing conditions. Students demonstrate optimism, initiative and ingenuity. 

Design Process/Thinkinga methodology used by designers to solve complex problems, and find desirable solutions for clients. It draws upon logic, imagination, intuition, and systemic reasoning, to explore possibilities of what could be—and to create desired outcomes that benefit the end user. For examples, see Stanford’s d.school Virtual Crash Course in Design Thinking, PBS Kids Design Process in Action, read the book LAUNCH – Using Design Thinking to Boost Creativity and Bring out the Maker in Every Student and/or the free Design Thinking Toolkit from one of the authors, and IDEO’s Design Thinking for Educators.

RemixChanging the way something was originally used or combining original assets in a unique way and, as needed, seeking permission to use content from the author/creator and using proper attributions.

 

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DigCit – wellbeing

Interacting and implementing technology in the learning environment has great benefits (better reading, writing and research when structured appropriately), We also want students, staff  and families to think about their digital wellbeing in their social lives.

  • Digital Well-Being for Families – Google created a mini-portal guide for families to figure out how to interact with technology in a healthy way, as part of its Digital Well-Being Initiative.

 

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Two Actions for Communicator and Goal Setter

The two actions for Communication and Goal Setter are:

#1 Consider context and audience while communicating complex ideas clearly and effectively by creating or using a variety of digital tools to organize, represent and demonstrate learning.   

For example: 

*Use a variety of tools (e.g. email, discussion groups, blogs, etc.) to collaborate and communicate effectively with peers, experts, and other audiences.

*Use a variety of tools to present information for specific purposes (e.g. reports, research papers, presentations, newsletters, web sites, podcasts, blogs).

*Purposely use design elements such as layout, font, image, sound and other effects to enhance meaning in digital creations.

*Use a variety of tools (e.g. dictionary, thesaurus, grammar checker, text to speech) to maximize accuracy of work.

*Use an online calendar to stay organized – assignments, school work, meetings

*Use assistive technologies such as text to speech, word prediction or speech to text to support reading, writing and comprehension.

#2 Reflect on my personal habits and lifestyle choices in relation to technology use and set goals related to my intellectual, emotional, physical, spiritual and social well-being (healthy media habits).

Check out some of the sample resources for Communicator and Goal Setter on the GSite page.

 

Clarification of Terms:

Communication – Involves sharing ideas through oral, written or non-verbal media. Students engage in formal and informal exchanges with others. They consider how culture, context, and experience impact messaging. Students demonstrate respect, empathy, and responsibility when communicating with others. 

Healthy Media Habits – information from Common Sense Media for Parents on Screen Time and Healthy Media Habits

Personal Growth and Well-being – Involves managing emotional, intellectual, physical, social and spiritual aspects of living. Students set learning, career or wellness goals and work toward them. They draw upon their strengths to develop interests, skills and talents. Students are reflective, resourceful and optimistic and they strive for personal excellence.

 

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DigCit – game, clips, resources

Here are a variety of digital citizenship resources for K-12 students:

  • Bad News and Bad News Junior – Online game / simulation that shows how misinformation is spread through social media.

For those of you who are in PSD70, a reminder to read the weekly ONline employee newsletter, as there is a Digital Citizenship section in it!

 

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