Today I had the pleasure of participating in an edwebnet webinar with Susan Wells. She discussed the differences between project-based learning, problem-based learning, mobile learning and the maker ed movement.
PBL – project-based learning usually contains an extended project, it has authentic connections outside of the classroom, produces a product and is student-directed. (Some of our schools have utilized this as a basis for their week long PBL’s called Innovation Week at the end of December and June.)
PBL – problem-based learning is like PBL above yet it has more formalized steps, more teacher direction.
ML – mobile learning utilizes personal devices for just-in-time both informal/formal learning and can be transformative in nature depending upon the structure of the project/activity.
MakerEd – this movement creates opportunities for students to develop competence, spark interest cross-curricularly and create a product. It involves collaboration, leadership skills, problem solving, connecting with community organizations, etc. (See Maker Faires found across the globe at http://makerfaire.com/map.)
For teachers interested in how any of the above learning approaches work, check out how CampEdTechGreen works where students attend a one week summer camp. http://www.campedtechgreen.com/camp-blog.html
Other resources include:
- Book: Invent to Learn, Making and Tinkering in the Classroom – Martinez & Stager
- Make Magazine, Maker Space Playbook
- United Nations International School’s MakerSpace CoLaboratory
- Create a mini-maker space
- Tinkering Studio has a new book http://tinkering.exploratorium.edu/art-tinkering
Learning tools and Resources for MakerEd can include, but are not limited to:
- found and recycled items (cardboard, styrofoam…)
- iMovie iOS app
- Twitter (#makered)
- i-Nigma and Aurasma – augmented reality apps
- Makey-Makey http://www.makeymakey.com/ (easy, early years, middle years), Arduino Boards http://arduino.cc/ (middle years, HS, adult), Raspberry-Pi http://www.raspberrypi.org/ (micro controllers) – then move to programming http://www.makeymakey.com/forums/index.php?board=6.0
The overall push for any of these learning frameworks is to engage students to invent, discover, create, honor the learning process, and connect more deeply with the curriculum. I see some of teachers and librarians creating spaces in their environments for students to work on these projects and it’s a win-win for all involved!